character sheet
Feb. 8th, 2015 11:36 amClark Kent
Race: Kryptonian
Level: Tough Hero 3/Brick 5
Alignment: Lawful Good
Occupation: Blue Collar
Str 31 | +10
Dex 22 | +6
Con 23 | +6
Int 10 | 0
Wis 9 | -1
Cha 10 | 0
HP: 108
Current HP: 59
AC: 25
Init: +10
BAB: +6/+1
Damage Reduction: 4
Fort: +16 (unless vs kryptonite. then fort is negative one billion)
Ref: +8
Will: +1
Weapons
Unarmed Combat/handwraps +1 merciful - +17/+12 - 1d20+11 (if damage declared nonlethal, add extra 1d6) - x2
Combat Martial Arts - 1d4 (lethal or non)
Brawl - 1d6 (nonletha)
Power
Armor - 8pp - +4 Def - +1 dr
Energy Blast (fire/cold)
Density Increase
Enhanced Senses
Flight
Life Support
SuperLeap
SuperRun - 8pp - 190 ft move speed
SuperSwim
Superhuman Dex - 4pp
Superhuman Con - 5pp - +2 fort - +1 dr
Superhuman Str - 8pp
Brawn +8
Skills
Climb (Str) 10ranks+10str = 20
Concentration (Con)
Craft (structural)(Int) 7ranks+0int = 7
Drive (Dex) 2ranks+6dex = 8
Intimidate (Cha) 3ranks+0cha = 3
Jump (Str) 10ranks+10str = 20
Knowledge (current events) (Int)
Knowledge (popular culture) (Int)
Knowledge (streetwise)(Int)
Listen (Wis) - 8ranks-1wis = 7
Profession (Wis)
Read/Write Language (none)
Repair (Int)
Ride (Dex)
Speak Language (none)
Spot (Wis)
Survival (Wis)
Swim (Str)
Feats
Toughness - +3 HP
Great Fortitude - +2 fort save
Improved Init - +4 to init
Combat Martial Arts - With an unarmed strike, you deal lethal or nonlethal damage (your choice) equal to 1d4 + your Strength modifier. Your unarmed attacks count as armed, which means that opponents do not get attacks of opportunity when you attack them unarmed. You may make attacks of opportunity against opponents who provoke such attacks.
Brawl When making an unarmed attack, the character receives a +1 competence bonus on attack rolls, and the character deals nonlethal damage equal to 1d6 + his or her Strength modifier.
Talents
Damage Reduction - 2
Ham Handed 3 1d20+10
Race: Kryptonian
Level: Tough Hero 3/Brick 5
Alignment: Lawful Good
Occupation: Blue Collar
Str 31 | +10
Dex 22 | +6
Con 23 | +6
Int 10 | 0
Wis 9 | -1
Cha 10 | 0
HP: 108
Current HP: 59
AC: 25
Init: +10
BAB: +6/+1
Damage Reduction: 4
Fort: +16 (unless vs kryptonite. then fort is negative one billion)
Ref: +8
Will: +1
Weapons
Unarmed Combat/handwraps +1 merciful - +17/+12 - 1d20+11 (if damage declared nonlethal, add extra 1d6) - x2
Combat Martial Arts - 1d4 (lethal or non)
Brawl - 1d6 (nonletha)
Power
Armor - 8pp - +4 Def - +1 dr
Energy Blast (fire/cold)
Density Increase
Enhanced Senses
Flight
Life Support
SuperLeap
SuperRun - 8pp - 190 ft move speed
SuperSwim
Superhuman Dex - 4pp
Superhuman Con - 5pp - +2 fort - +1 dr
Superhuman Str - 8pp
Brawn +8
Skills
Climb (Str) 10ranks+10str = 20
Concentration (Con)
Craft (structural)(Int) 7ranks+0int = 7
Drive (Dex) 2ranks+6dex = 8
Intimidate (Cha) 3ranks+0cha = 3
Jump (Str) 10ranks+10str = 20
Knowledge (current events) (Int)
Knowledge (popular culture) (Int)
Knowledge (streetwise)(Int)
Listen (Wis) - 8ranks-1wis = 7
Profession (Wis)
Read/Write Language (none)
Repair (Int)
Ride (Dex)
Speak Language (none)
Spot (Wis)
Survival (Wis)
Swim (Str)
Feats
Toughness - +3 HP
Great Fortitude - +2 fort save
Improved Init - +4 to init
Combat Martial Arts - With an unarmed strike, you deal lethal or nonlethal damage (your choice) equal to 1d4 + your Strength modifier. Your unarmed attacks count as armed, which means that opponents do not get attacks of opportunity when you attack them unarmed. You may make attacks of opportunity against opponents who provoke such attacks.
Brawl When making an unarmed attack, the character receives a +1 competence bonus on attack rolls, and the character deals nonlethal damage equal to 1d6 + his or her Strength modifier.
Talents
Damage Reduction - 2
Ham Handed 3 1d20+10